Mist Hunter – New Demo Build


A new build is out and ready to be downloaded.


The progress so far:

– added cards descriptions ( can be typos and errors)

– fixed a bug with jumping. It’s consistent now and works as it should all the time. This means you can jump on much higher objects.

– enemies don’t spawn right next to you

– added a bunch of new cards, plus the old ones were re-balanced

– the waves’ pace has been changed. The actions starts to kick in much quicker.

– combos ( kill 5 enemies within 10 metres in 5 seconds, kill 5 enemies while the Hot Slice is active, 3 headshots in 3 or less seconds, 5 headshots in 5 or less seconds, kill 5 stunned enemies in 5 or less seconds, land a head shot when an enemy is in mid air( flying enemies don’t count), kill the Witch within 3 metres, deal damage to an enemy with two different weapons)

– changed some of the sounds

– some bits of the settings are now working ( sound settings, gameplay settings , invert mouse)

– we’ve also done some optimisation, so the game should work a bit faster now.

– I’ve modelled another 12 weapons which I’ll show later, when I get them all textured and animated.

– Lot’s of small things that I can’t even remember, lol)

The near future plans:

– Polish the demo a bit more to a state when it can be showcased on expos

– Finish the remaining weapons.

– Add several more types of enemies

– More levels for the Endless mode

– Begin to work on the second mode – Maze.

I’m gonna show the new weapons and tell more about the new mode in the next post)


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